A Mac version was released in 2011, and a game editor was added in the spring of 2012. Making History II seems to garner a majority of positive reviews in these second looks and later revisions, and was nominated for "Strategy Game of the Year" by Game Industry News. Due to the release of a buggy and "incomplete" game, most of the early negative reviews are based on the earliest adaptations of the game while a few reviewers are giving Making History II a second look. In response to the amount of negative criticism aimed at the game, Making History II's developer, Muzzy Lane, has responded and over the course of 6 months created numerous patches to bring the game up to a playable state. In addition to the previous issues, the game also had a fair share of bugs and crashes which only further discouraged proper game play.
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Many of the reviews mention that the game gives the user an information overload due to the amount of information to be processed and the cumbersome GUI which the player is forced to use. Making History II was met with very low ratings on average at its initial launch.
#Making history the second world war forums update#
A game update in January 2014 added a fourth scenario that begins in 1944. Multiplayer games can be conducted via LAN, or using the company's website, which offers a multiplayer service that saves and runs games in the cloud, allowing asymmetrical gameplay.
![making history the second world war forums making history the second world war forums](https://d3d0lqu00lnqvz.cloudfront.net/media/media/9371c00e-25d4-4f4c-bc21-aa055ab5e1c6.jpg)
Other starting dates are playable using mods created with the game editor. The game includes multiple scenarios which begin the player at the following dates: 1933, 1936, and 1939 with each scenario created to realistically reflect historical situations of that time. In Making History II players are able to control any nation starting from the years preceding World War II and beyond.